Similar to the review we did with the CM Storm Sirus Gaming Headset, we ran the Shock Spin Gaming Headset through the same tests which included casual media listening (movies, and music), to gaming. Below are the specifications used in our testing.
We tested the headset by listening to music and streaming movies via Youtube, listening to music via CDs (yes, CDs still exist), and watching movies on DVD as well as a few we had stashed in our hard drives.
We found that the headset performed pretty well overall. The bass was decent, and the max volume output was good. The oversized ear cups did their job by blocking out any environmental noise that surrounded us. It should be noted that we have tested headsets and headphones that have produced somewhat better overall sound quality then the Shock Spins, but for a midrange product, the headset is quite good.
We also tested the set on devices like iPads, iPhones, iPods, and other MP3 players. While overall the experience was good, we felt that the sound quality was better on our test PCs. This we feel is not the fault of the headset itself, but rather the lack of an audio control panel on some of the portable devices we tested the Shock Spin on. Without the panel you lost the freedom of fine tuning the sound quality to your liking.
Testing the headset out in Battlefield: Bad Company 2, a game that we feel is one of the best for testing audio devices, we almost went deaf. The Shock Spins are definitely loud, and once again the bass was decent. Explosions and gunfire are made abundantly clear when wearing them;however, the overall sound quality didn’t blow us away. It was good, but we have heard better.
The microphone is quite good. We didn’t need to raise the volume of the microphone to the max (unlike other units we have tested) in order for the person at the other end to hear the person using the mic loud and clear. There is a downside, however. While the microphone picked up the voice of whoever used the mic, it also picked up a lot more background noise than other devices that have been through our testing. This was especially evident when playing Champions Online.
We were playing Champions on two separate systems located in different rooms. One person used the Shock Spin microphone without the headset, utilizing the system’s speakers, while the other was using a headset with an attached microphone. We heard the person using the Shock Spin microphone clearly, but we also heard the voices of other people that were in the room, as well as the audio from the game itself. At some points, the extra noise became a nuisance and a distraction, but when dealing with microphones similar to the one that is included with the Spin, hearing background noise is not unexpected.