This headset was designed for the XBOX 360. Something that becomes apparent after its use on both platforms. There is a significant amount of ‘white noise’ (described in the PC testing) present with the set, the noise was less apparent on the XBOX 360 though. The X-12s were simply designed for the 360. Using the headset to play Modern Warfare: 3 (XBOX360) was an enjoyable experience, vastly superior to the standard Xbox 360 Headset headset. The cord was long enough to chat and move my controller without issue.
The PC Gaming Setup is a number of multiplayer games in which sound can be the difference between winning that crucial round to win the match or loosing it and in effect the entire match. To test range of sound the X-12 is capable of.
Counter Strike Source:
In CSS, the X-12 headset was a very mediocre experience. Right off the bat the set produced a much higher amount of white noise than we are used to hearing in a PC gaming headset. This experience persisted through all tests. In addition to the background noise, the set has a somewhat unbalanced (although powerful) low end. The sounds of Counter Strike that are iconic to frequent players (The ringing of a a close flashbang, the sound of bullet on Kevlar) simply did not hold the same experience as with some 2.1 speaker systems. A satisfying part of using the X-12 headset in CSS is the excellent quality of the mic. it was nice to talk in Vent without extra crackling.
Dead Space 2:
For the review we ran through Chapter 13 of Dead Space 2. What the X-12′s may lack in precision it makes up for in the horror category. The headset has some bass to it. Which is a terrible (awesome) complement to a game with so many dead things that want to tear you apart.