Alec
04-13-2009, 06:46 PM
Hey guys,
since this forum section is lacking in posts compared to the other sections, I felt that I should liven things up a bit by posting my progression on the project mentioned in the thread title: Modelling a Land Rover Series One. :)
The program I have been using is 3D Studio Max 2009, and the resources I have been and will be working from are numerous pictures of a particular Land Rover, accompanied by scanned in pages from the original manuals.
I start off this project log by showing my workings so far on the very skeleton of the Land Rover- its Chassis. By importing two scaled drawings of the chassis and setting them out in 3ds max, I have been able to build the chassis up directly from these drawings- with the odd reference to the manuals to ensure that my numbers are correct.
14/04/09
http://subculture101.com/pics/SeriesOneProject/rendering1old.jpg
This is my first rendering, it is one block which has been shaped so it has the main curves of the chassis. I then took out a chunk in the middle- to split the object into two separate ones.
http://subculture101.com/pics/SeriesOneProject/render1.jpg
Some of the frames put in place, again placed over the plans below and to the side, and then shaped correctly.
http://subculture101.com/pics/SeriesOneProject/render2.jpg
A closeup of these frames - note the pink one is sat slightly too high in this rendering, this was fixed shortly after. :)
http://subculture101.com/pics/SeriesOneProject/render3.jpg
Fore and rear crossmembers put in place- this was rather time consuming as I had to shape them correctly to take the driveshaft holes.
http://subculture101.com/pics/SeriesOneProject/render4.jpg
Reskinned and reseated framework.
http://subculture101.com/pics/SeriesOneProject/render5.jpg
Closeup of one of the driveshaft holes. I modelled this by first cutting a hole out of the crossmember- using a 36 sided cylinder object. I then deleted the Polygons wihich formed the walls of the hole I had created- and in their place I put this tube, which had an outer diameter 2mm greater than the original hole, and a 0.2mm smaller inner diameter than the original hole. I also set this tube to have 100 sides, and thus it was a lot smoother to look at when close up. The reason why it's ID was 0.2mm smaller; was because the original hole was quite bumpy around the edges when you zoom in (a bit like a hexagon, just more sides ;p) - and thus some of those edges pertruded out of the tube. So a simple fix, make the inner diameter everso slightly smaller and you would never know.
http://subculture101.com/pics/SeriesOneProject/render6.jpg
First play with some Mental Ray texturing and some lights- note how the crossmembers and frame still had yet to have the Mental Ray textures applied. These texures are to give a brushed metal effect with a slight reflection. I was pleased with the preliminary rendering result; however it could be better!
http://subculture101.com/pics/SeriesOneProject/render7.jpg
A slightly more close up rendering, with the fore and rear crossmembers rendered- however the frame still was not.
http://subculture101.com/pics/SeriesOneProject/render8.jpg
After applying the texture to the frames, I thought that for a chassis, it should not be bare metallic colour; instead it should be more of a painted black- so I altered some settings and here you can see the result.
Tomorrow I shall be working on some of the outriggers (basically arms which come from the chassis and support the bodywork), and also going to attempt to get some leaf spring mounts and even some leaf springs themselves in place!
Will keep you posted.
Let me know what you think! And yes I know... I ramble haha. :poke:
Chears,
Alec
since this forum section is lacking in posts compared to the other sections, I felt that I should liven things up a bit by posting my progression on the project mentioned in the thread title: Modelling a Land Rover Series One. :)
The program I have been using is 3D Studio Max 2009, and the resources I have been and will be working from are numerous pictures of a particular Land Rover, accompanied by scanned in pages from the original manuals.
I start off this project log by showing my workings so far on the very skeleton of the Land Rover- its Chassis. By importing two scaled drawings of the chassis and setting them out in 3ds max, I have been able to build the chassis up directly from these drawings- with the odd reference to the manuals to ensure that my numbers are correct.
14/04/09
http://subculture101.com/pics/SeriesOneProject/rendering1old.jpg
This is my first rendering, it is one block which has been shaped so it has the main curves of the chassis. I then took out a chunk in the middle- to split the object into two separate ones.
http://subculture101.com/pics/SeriesOneProject/render1.jpg
Some of the frames put in place, again placed over the plans below and to the side, and then shaped correctly.
http://subculture101.com/pics/SeriesOneProject/render2.jpg
A closeup of these frames - note the pink one is sat slightly too high in this rendering, this was fixed shortly after. :)
http://subculture101.com/pics/SeriesOneProject/render3.jpg
Fore and rear crossmembers put in place- this was rather time consuming as I had to shape them correctly to take the driveshaft holes.
http://subculture101.com/pics/SeriesOneProject/render4.jpg
Reskinned and reseated framework.
http://subculture101.com/pics/SeriesOneProject/render5.jpg
Closeup of one of the driveshaft holes. I modelled this by first cutting a hole out of the crossmember- using a 36 sided cylinder object. I then deleted the Polygons wihich formed the walls of the hole I had created- and in their place I put this tube, which had an outer diameter 2mm greater than the original hole, and a 0.2mm smaller inner diameter than the original hole. I also set this tube to have 100 sides, and thus it was a lot smoother to look at when close up. The reason why it's ID was 0.2mm smaller; was because the original hole was quite bumpy around the edges when you zoom in (a bit like a hexagon, just more sides ;p) - and thus some of those edges pertruded out of the tube. So a simple fix, make the inner diameter everso slightly smaller and you would never know.
http://subculture101.com/pics/SeriesOneProject/render6.jpg
First play with some Mental Ray texturing and some lights- note how the crossmembers and frame still had yet to have the Mental Ray textures applied. These texures are to give a brushed metal effect with a slight reflection. I was pleased with the preliminary rendering result; however it could be better!
http://subculture101.com/pics/SeriesOneProject/render7.jpg
A slightly more close up rendering, with the fore and rear crossmembers rendered- however the frame still was not.
http://subculture101.com/pics/SeriesOneProject/render8.jpg
After applying the texture to the frames, I thought that for a chassis, it should not be bare metallic colour; instead it should be more of a painted black- so I altered some settings and here you can see the result.
Tomorrow I shall be working on some of the outriggers (basically arms which come from the chassis and support the bodywork), and also going to attempt to get some leaf spring mounts and even some leaf springs themselves in place!
Will keep you posted.
Let me know what you think! And yes I know... I ramble haha. :poke:
Chears,
Alec